Tynril

A mercenary with an extreme taste for blood and a fine taste for good wine.

Description:

Character Info

Name: Tynril
Character Level: 8
Race: Human
Alignment: Chaotic Good
Deity: God of Cayden
Size: Medium
Gender: Male
Age: 34
Height: 6’2’’
Weight: 290
Hair Color: Black
Eye Color: Brown

Attributes

Str: 18 (+ 4)
Dex: 18 (+ 4)
Con: 16 (+ 3)
Int: 12 (+ 1)
Wis: 13 (+ 1)
Cha: 8 (- 1)

HP: 81

Initiative: +4
AC: 32
Touch: 14
Flat-Footed: 27

Base Attack Bonus: +8/ +3
CMA: 12
CMD: 26

Speed:
Base:30ft. (6sq.)
Swim:15ft. (3sq.)
Climb:15ft. (3sq.)

Saves

Fortitude: 11 = 6 + 3 + 2
Reflex: 8 = 2 + 4 + 2
Will: 5 = 2 + 1 + 2

Weapons

+1 Bastard Sword / +2 Spiked Heavy Steel Shield of Bashing

Attack Bonus: +11/ +8/ +6/ + 3
Critical: 19-20 x2 / 20 x2
Type: Slashing / Piercing
Range: 5ft
Damage: 1d10 +8 / 2d6 +4

Armor

+3 Full Plate

Armor: +12
Check Penalty: -3
Spell Failure: 35%
Weight: 50lbs
Max Dex: +3

+2 Spiked Heavy Steel Shield of Bashing

Armor: +4
Check Penalty: -2
Spell Failure: 15%
Weight: 15lbs

Total

Armor: +16
Check Penalty: -5
Spell Failure: 50%
Weight: 65lbs

Skills

Skill: Total = Ability + Ranks + Armor Check Penalty + Misc.
Acrobatics: 0 = 4 + 1 + -5 + 0
Appraise: +1 = 1 + 0 + 0 + 0
Bluff: 0 = -1 + 1 + 0 + 0
Climb: +6 = 4 + 4 + -5 + 3
Diplomacy: 0 = -1 + 1 + 0 + 0
Disguise: 0 = -1 + 1 + 0 + 0
Escape Artist: -1 = 4 + 0 + -5 + 0
Fly: 0 = 4 + 1 + -5 + 0 + 0 (I WILL FLY DANG YOU!!!!)
Handle Animal: +3 = -1 + 4 + 0 + 3
Heal: +1 = +1 + 0 + 0 + 0
Intimidate: +10 = -1 + 8 + 0 + 3
Knowledge(Dungeoneering): +8 = 1 + 4 + 0 + 3
Knowledge(Engineering): +6 = 1 + 2 + 0 + 3
Perception: +1 = 1 + 0 + 0 + 0
Ride: +3 = 4 + 1 + -5 + 3
Sense Motive: +1 = 1 + 0 + 0 + 0
Stealth: 0 = 4 + 1 + -5 + 0
Survival: +5 = 1 + 1 + 0 + 3
Swim: +3 = 4 + 4 + -5 + 3

Feats

-Weapon Focus(Bastard Sword)
-Weapon Specialization(Bastard Sword)
-Exotic Weapon Proficiency(Bastard Sword)
-Shield Focus
-Improved Shield Bash
-Two-Weapon Fighting
-Improved Two-Weapon Fighting
-Double Slice
-Dodge
-Dazzling Display

Special Abilities

-Bravery +2 ( +2 Will against fear)
-Armor Training 2 (-2 to check penalty/ +2 to max dex/ Normal speed in heavy armor)
-Weapon Training 1 ( +1 attack and damage for heavy blades)

Possesions

-Crossbow Bolts of Symbolic Dominace x2
-Potion of Cure Light Wounds x2 (1d8+1)
-Ring of Protection +1
-Cloak of Resistance +2
-161 gold pieces

Experience

51,000/75,000

Bio:

Rikter arrived in the pirate’s cove to collect a bounty much like the reasoning for why he travels anywhere. In his blind wanderings through this maze of a town, he met up with the other members of the party in the not so usual fashion. For some reason this group of misfits that he has stumbled upon have caught his fancy in an odd way. Only time will tell what to make of their relationships.

Not much is known about his past and there is not much that he would ever tell. He has always been the type to keep to himself. Their may be a few bards that would know tales of his past, but they would only be inconsistent pieces besed on his work in that particular area.

With the new party that he has been working with he has spent more time in one area then he normally would. It’s causing his name to become well known and it doesn’t help that Barlow likes to tell others of all the things they have done as great tales. With all the chaos Rikter has made the decision to change his name and image.

After being attacked by a random rougue, attempting to rob him, Rikter killed the rogue, named Tynril, and has taken his name. He also swapped his armor for something new to hopefully deter others from following his trail. Although the new are shines bright with gold and silver and probably isn’t the most discrete armor out there, he has a certain sense of refinement for beautiful armor.

Tynril

The Legacy of Faer Mr_Britches